Does this GLB viewer upload my model?
No. The viewer runs in your browser and the model stays on your device.
Open GLB files locally with orbit controls before 3D review, import, or conversion.
Preview GLB files locally before 3D review or handoff.
Open, orbit and check a GLB before it goes to review, an engine or a conversion.
Choose a GLB file up to 50 MB, or drop it on the viewer. It is read locally in the browser tab instead of being uploaded.
Drag with the mouse or use touch gestures to look at the model from every side and check silhouette, proportions and stray geometry.
Look for missing textures, flipped faces and unexpected scale. GLB packs mesh, materials and textures into one file, so most of these problems show up right away.
Viewing is a check, not an edit. Once the model reads correctly, continue in the editor, engine or converter you actually work in.
No. The viewer runs in your browser and the model stays on your device.
GLB, OBJ, STL and FBX. Leave the viewer format on all supported formats to open any of them.
GLB is the binary form of glTF. It stores the mesh, materials and textures in a single file, which makes it the usual format for web 3D, AR previews and game-engine import.
Up to 50 MB per file. Very detailed meshes need more memory, so a phone or older laptop may load them slowly.
The viewer needs WebGL. Use a current Chrome, Edge, Firefox or Safari with hardware acceleration enabled, then reopen the file.
Quick tips
View GLB, OBJ, STL, and FBX model files locally in your browser before review, import, or delivery.
Preview OBJ mesh files locally before cleanup, import, conversion, or handoff.
Inspect STL geometry locally before slicing, 3D printing, conversion, or model handoff.
Preview FBX files locally before animation review, DCC import, or asset delivery.
One email when a new TripoSplat product or feature launches. No spam, unsubscribe anytime.