Does the GLB leave my machine?
No. The conversion runs as a local browser job and the model is not sent anywhere.
Convert GLB to OBJ locally for Blender, Maya, mesh editing, CAD review, or handoff.
Convert GLB to OBJ locally before editing or mesh handoff.
Convert in the browser, then open the OBJ in the modelling or DCC tool you already work in.
Choose a GLB up to 50 MB. The file is read locally in the browser tab instead of being uploaded.
Press Convert model to write an OBJ mesh you can open in Blender, Maya, CAD review or another DCC tool.
The export writes one OBJ mesh file, so confirm shader inputs and material assignment in the tool that receives the model.
Save the OBJ to disk before closing the tab; the converted mesh is not kept anywhere else.
No. The conversion runs as a local browser job and the model is not sent anywhere.
The export writes a single OBJ mesh file. Material data may not survive as one OBJ file, and rigs or animations are not carried over, so check the result in your DCC tool.
Up to 50 MB per file. Larger models need a desktop conversion tool.
GLB to OBJ, GLB to STL, OBJ to GLB, and STL to OBJ.
One file per run. Load the next model once the current conversion is downloaded.
Quick tips
Convert common GLB, OBJ, and STL model files locally in the browser for 3D handoff workflows.
Convert GLB to STL locally for geometry-only 3D printing checks, slicers, and manufacturing review.
Convert OBJ to GLB locally for compact browser-ready preview, game handoff, or TripoSplat review.
Convert STL to OBJ locally when geometry needs a more editable mesh exchange format.
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