Does the model leave my machine?
No. The conversion runs as a local browser job and the model is not sent anywhere.
Convert common GLB, OBJ, and STL model files locally in the browser for 3D handoff workflows.
Convert common 3D model formats locally without uploading the file.
Pick a source and a target format, convert locally and download the result.
Choose GLB, OBJ or STL as the source and select a file up to 50 MB. It is read locally in the browser tab instead of being uploaded.
Supported conversions are GLB to OBJ, GLB to STL, OBJ to GLB and STL to OBJ. Unsupported pairs show an error before anything is processed.
Press Convert model. The converter writes a single mesh file in the target format.
Save the file before closing the tab, then open it in the viewer or your 3D tool to confirm shape, scale and materials.
No. The conversion runs as a local browser job and the model is not sent anywhere.
Use GLB for web, AR and game-engine handoff, OBJ for editing in a modelling tool, and STL for 3D printing and slicers.
Mesh geometry does. Textures, materials and rigs may not be carried over, and STL has no colour data at all, so check the result in your 3D tool.
Up to 50 MB per file. Larger models need a desktop conversion tool.
One file per run. Load the next model once the current conversion is downloaded.
Quick tips
Convert GLB to OBJ locally for Blender, Maya, mesh editing, CAD review, or handoff.
Convert GLB to STL locally for geometry-only 3D printing checks, slicers, and manufacturing review.
Convert OBJ to GLB locally for compact browser-ready preview, game handoff, or TripoSplat review.
Convert STL to OBJ locally when geometry needs a more editable mesh exchange format.
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