Does this FBX viewer upload my model?
No. The viewer runs in your browser and the model stays on your device.
Preview FBX files locally before animation review, DCC import, or asset delivery.
Preview FBX files locally before animation review or DCC import.
Check an FBX asset before it enters an animation review or an engine pipeline.
Choose a FBX file up to 50 MB, or drop it on the viewer. It is read locally in the browser tab instead of being uploaded.
Drag with the mouse or use touch gestures to look at the model from every side and check silhouette, proportions and stray geometry.
Check the pose, proportions and orientation of the asset. The viewer shows the model as loaded; use your DCC tool or engine to review rigs and animation clips.
Viewing is a check, not an edit. Once the model reads correctly, continue in the editor, engine or converter you actually work in.
No. The viewer runs in your browser and the model stays on your device.
GLB, OBJ, STL and FBX. Leave the viewer format on all supported formats to open any of them.
The viewer shows the model as it loads and lets you orbit it. It is meant for a quick shape and scale check, so review rigs and animation clips in your DCC tool or engine.
Up to 50 MB per file. Very detailed meshes need more memory, so a phone or older laptop may load them slowly.
The viewer needs WebGL. Use a current Chrome, Edge, Firefox or Safari with hardware acceleration enabled, then reopen the file.
Quick tips
View GLB, OBJ, STL, and FBX model files locally in your browser before review, import, or delivery.
Open GLB files locally with orbit controls before 3D review, import, or conversion.
Preview OBJ mesh files locally before cleanup, import, conversion, or handoff.
Inspect STL geometry locally before slicing, 3D printing, conversion, or model handoff.
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